Dead by daylight is divided into mostly only 3 categories for landscape: open ground, pallet loops, and occasionally shacks (which always are helpful to survivors)
The latter 2 give a large advantage to the survivors when used correctly. This is odd because you would think killers would be the master of their stalking grounds. (Gideon and Lerys of course are exceptions)
I think a nice addition to dead by daylight is to add large puddles/small ponds. These ponds would function as almost solely as a disadvantage to survivors. These ponds would be knee deep and would be roughly 15x15 feet.
If a survivor chooses to wade through the pond they will be slowed to 80% from their 100%. As well as it being very easily audible by a killer within a certain distance. Another disadvantage would be that you for the same time as blood you will drop water puddles. These puddles would drop for 7 seconds.
The killer moves 5% slower, as well as they are loud as well when wading through the water, and might have a harder time seeing if someone is hiding in it depending on their height. I don’t know if I’m a open area ponds would help but if a pallet loop is partially submerged it will prevent extended looping, leaving 1 or maybe 2 loops. Another possible disadvantage would be 1/2 lunge range (This wouldn’t be very impactful)
1. Spies From The Shadows at level 2-3 would work for ponds as well.
If a survivor crawls into the pond while downed the pool will turn red and bubbles will rise to surface of water from survivor. Survivors cannot drown, therefore it will not speed up bleeding out.
Killers like Hag, Pig, Huntress, Trapper, and Hillbilly would benefit from this addition most. However sadly Freddy wouldn’t due to the sound and visual effect of water.
Wraith and Pig while in stealth form barely give away position in water and would be hard to notice, wraith would not make any sound or waves from walking in water while cloaked. Pig would barely disturb water and emit noise, however crouching is very effective at hiding in pond.
If you somehow manage to be underwater your hearing for both killer and survivor becomes distorted and generally useless until you resurface.
Only 1 or 2 hooks spawn in pond per game.
Doctors shock therapy upon touching pond will spread out to cover pond with the shock, gives double madness. You gain madness faster in water.
There will be debris in pond.
Monstrous shrine now makes the floor of basement a pond.
1 jigsaw box spawns in pond.
Ponds smaller on Lery’s and Gideon Meatplant.
Nurse leaves a line of rising water in pond when blinking.
Chainsaws take longer to charge in pond due to some water getting into chainsaw, maybe 1-2 seconds longer.
Generators do not spawn in pond.
Hatch cannot spawn in pond.
Items dropped in pond lose 10% durability for every 20 seconds left in water. This makes franklins more useful.
Totems cannot spawn in water.
Lightweight makes wading through the water 25/50/75% silenced.